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Omar Tavera
Omar Tavera
3dArtist, Modeler, visualization. 3d print
Caracas, Venezuela

Summary

Freelance / Outsourcing 3d Artist, I have worked on a wide variety of projects with different team sizes and
handled different degree of responsibilities showing versatility. I do 3D modeling, texturing,
animation, and rendering, I focus on creating clean, production ready assets focused on client
specs and goals while leaving space for creativity and problem solving. My experience includes
modeling for 3d print, props, product visualization, characters, vehicles, animation, and
optimized 3d models for realtime use.

My mission is to design and execute 3D visuals that communicate purpose. I work with clients who value collaboration, clarity, and creativity turning ideas into visual stories through modeling, rendering, and animation.

Highlights:

Freelance projects for brands like Extreme Fitness, Solter, and fan-based Star Trek content.

Outsourcing artist for Into the Badlands (AMC) and Star Trek Timelines (Disruptor Beam).

Concept and 3D design for Trek Aerospace (FlyKart 2, GoFly Prize) and rescue drone Nytngale (Boeing GoFly).

3D assets, characters, and environments for Impact Theory’s Kyzen, Paramount/Modern Logic’s Star Trek: Strange New Worlds mobile, and Keepers.com/gallery avatars and wearables.

Tools Skilled in: Cinema 4D, ZBrush, Substance Suite, Unreal Engine, Arnold, Redshift, Octane, V-Ray.
Open to Remote Freelance, Contract, part and fulltime opportunities in visualization, product design, games, and technical 3D projects.

Skills

Motion GraphicsRendering3D Animation3D Modeling3D Printing3D VisualizationTexturingProduct DesignPBR TexturingPost-productionUnreal Engine

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
DAZ Studio
DAZ Studio
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
V-Ray
V-Ray
Affinity Designer
Affinity Designer
RealFlow
RealFlow
Affinity Photo
Affinity Photo
Netfabb
Netfabb
Octane Render
Octane Render
RizomUV
RizomUV

Experience

  • 3d Artist, Modeling, Product Rendering, 3d print at Remote Freelance
    Caracas, VE
    April 2015 - Present

    • 3d modeling for 3d printing, cnc machine cut and toys development, worked for

    brands like Extreme Fitness, Solter and Fan projects like Star trek Theurgy.

    • Created vfx props as an outsourcing artist for the show into the badland seasson 3.

    • Created ships as outsourcing artist for Disruptor Beam start trek timelines mobile

    game.

    • Designed and created 3d concept of FlyKart 2 for Trek Aerospace in the Gofly prize

    competition, winner of design price and allowed for the team to move to the next

    construction phase

    • Designed and created the concept for nytngale rescue drone for boeing Gofly

    competition, winner of the design stage.

    • Created 3d printed transformer brawn as a toy prototype for voidtoys also replicated

    American football helmets.

    • Created 3d printed R/C body kits and products for Plasticsmelting brand.

  • 3d Environment artist, Modeler, Character artist, Prop artist. at Axiom vfx
    Caracas
    February 2022 - June 2023

    Worked as a Generalist artist doing 3d modeling, texturing, rigging, rendering, working on Unreal engine.

    Worked on assets, props, characters, shaders, environments, ads, design projects

    Worked in remote team oriented environment.

  • 3d Modeler, character artist, animator, stage setup assistant, lighting and rendering artist. at Chiguire Animation Studios
    Caracas
    October 2010 - December 2015

    Worked doing Modeling, Animation, Rigging, Texturing, Fluid Dynamics, Rendering

    Doing tv and web advertising, Using 3dsmax, cinema 4d, photoshop, realflow, and other tools

    Worked on site as part of a team

  • 3d Modeler, character artist and rigger, animator, on site consultant, rendering Artist. at Caraota Creativa
    Caracas
    August 2008 - April 2009

    Worked doing Modeling, Animation, Rigging, Texturing, Rendering

    Doing animated tv advertising, Using 3dsmax, cinema 4d, photoshop, realflow, and other tools

    Worked on site as part of a team

  • Instructor 3ds max at Arts Instituto computacion grafica
    Caracas, Venezuela
    September 2005 - July 2008

    3ds max Instructor

    developed and teached basic, modeling, architectural, illumination, particleflow, character studio courses