Freelance / Outsourcing 3d Artist, I have worked on a wide variety of projects with different team sizes and
handled different degree of responsibilities showing versatility. I do 3D modeling, texturing,
animation, and rendering, I focus on creating clean, production ready assets focused on client
specs and goals while leaving space for creativity and problem solving. My experience includes
modeling for 3d print, props, product visualization, characters, vehicles, animation, and
optimized 3d models for realtime use.
My mission is to design and execute 3D visuals that communicate purpose. I work with clients who value collaboration, clarity, and creativity turning ideas into visual stories through modeling, rendering, and animation.
Highlights:
Freelance projects for brands like Extreme Fitness, Solter, and fan-based Star Trek content.
Outsourcing artist for Into the Badlands (AMC) and Star Trek Timelines (Disruptor Beam).
Concept and 3D design for Trek Aerospace (FlyKart 2, GoFly Prize) and rescue drone Nytngale (Boeing GoFly).
3D assets, characters, and environments for Impact Theory’s Kyzen, Paramount/Modern Logic’s Star Trek: Strange New Worlds mobile, and Keepers.com/gallery avatars and wearables.
Tools Skilled in: Cinema 4D, ZBrush, Substance Suite, Unreal Engine, Arnold, Redshift, Octane, V-Ray.
Open to Remote Freelance, Contract, part and fulltime opportunities in visualization, product design, games, and technical 3D projects.
• 3d modeling for 3d printing, cnc machine cut and toys development, worked for
brands like Extreme Fitness, Solter and Fan projects like Star trek Theurgy.
• Created vfx props as an outsourcing artist for the show into the badland seasson 3.
• Created ships as outsourcing artist for Disruptor Beam start trek timelines mobile
game.
• Designed and created 3d concept of FlyKart 2 for Trek Aerospace in the Gofly prize
competition, winner of design price and allowed for the team to move to the next
construction phase
• Designed and created the concept for nytngale rescue drone for boeing Gofly
competition, winner of the design stage.
• Created 3d printed transformer brawn as a toy prototype for voidtoys also replicated
American football helmets.
• Created 3d printed R/C body kits and products for Plasticsmelting brand.
Worked as a Generalist artist doing 3d modeling, texturing, rigging, rendering, working on Unreal engine.
Worked on assets, props, characters, shaders, environments, ads, design projects
Worked in remote team oriented environment.
Worked doing Modeling, Animation, Rigging, Texturing, Fluid Dynamics, Rendering
Doing tv and web advertising, Using 3dsmax, cinema 4d, photoshop, realflow, and other tools
Worked on site as part of a team
Worked doing Modeling, Animation, Rigging, Texturing, Rendering
Doing animated tv advertising, Using 3dsmax, cinema 4d, photoshop, realflow, and other tools
Worked on site as part of a team
3ds max Instructor
developed and teached basic, modeling, architectural, illumination, particleflow, character studio courses